ART+COM Research explores new media and its applications both independently and in co-operation with companies and academic institutions. We develop the computational future and its new means of expression, communication and interaction with the world.
-
Interaction and Interfaces
Research into interaction paradigms and the investigation of interfaces were a primary focus for ART+COM in the early years. At the time, our interests shifted from universal to content-specific interfaces. Early on we developed semantic interfaces that were intuitive to use and quasi-self explanatory.
-
Computational Reflectives
The field is, far from being exhausted, just beginning to be explored. The installations River is..., Mobility and Anamorphic Mirror demonstrate the potential of computational reflectives for spatial communication and as an artistic medium. The exploration of this medium led to in-house developed software that can create individual reflective installations.
-
Kinetics
Motivated to leave the screen and communicate using the physical properties of objects and materials, we developed a series of computational kinetics. Each element of the kinetic sculptures and installations is bound into complex, collective motion that turns the composition into a real-space sense experience.
-
Sensitive Surfaces
The development of sensitive surfaces was motivated by a search for alternatives to the screen and the promotion of joint content exploration. The capacity sensor technology used in the multi-touch tables, and later, in amorphous sensitive surfaces, is an in-house development that has been employed in many installations.
-
Augmented Reality
Superimposing virtual information over real objects is still an effective means of communication that certainly will be explored further in the future. This principle has proven to be one that can be implemented using a variety of techniques and interfaces.
-
PAN Assistant, 2022–2025
-
NuForm, 2021–2022
-
TheraTex, 2019-2022
-
Qurator, 2018-2022
-
bewARe, 2018–2022
-
EffFeu, 2016-2019
-
Digital Curation Technologies, 2015-2017
-
Connected Living, 2009–2015
-
Parametrische (T)Raumgestaltung — Parametric Dream-Room Design, 2013
Campus Virchow-Klinikum Charité, Berlin, Germany
-
The Neanderthal Tools, 2004–2006
-
Virtual Archaeology — Ancient Valley of the Nile VR and Troy VR, 2001–2003
-
Urban Jungle Pack, 1999
-
Window into Virtuality, 1997
-
New Media in Urban Planning, 1988-1996
-
Virtual medicine, 1988-1995
-
Terravision, 1994
-
Mediatel, 1992
Berlin
-
Berlin — Cyber City, 1989
Berlin